Character Profile
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Character Name: Serah Farron
Character Dreamwidth: clairofarron
Age: 21
Played By: Katherine McNamara
Canon: Final Fantasy XIII
History: Serah Farron was a good kid, she was loved by her parents and her sister, up until her parents passed away. Then she was raised by her sister Lightning, whom she did her best to make happy. During her school age years, she studied hard often leaving no time for fun or hobbies in the desire to get into a good school and make something of herself.
Then she met Snow Villiers and all of that changed. Snow helped Serah loosen up, much to the disgruntlement of her elder sister. It was Snow that led her to helping found the group known as NORA that stood against oppression. Serah was twenty one when she was marked a lcie and her life turned upside down. She and Snow were engaged to be married and she embarked on a journey that would keep her seperated from her fiancee for what seemed like an eternity after her crystalization upon fufilling her focus.
After she was released from the Crystal state. Serah traveled through time to fix anomalies brought about by the so called repair of their world. Through this she gained the gift of foresight and the title of Seeress which would later on lead to what was considered her death.
Mutation: Future Sight.
Foresight is an interesting gift. Often allowing it's possessors to see the future. But the future is a fickle thing. Ever changing and never staying the same for long based on the choices made. Seers can't call on their visions they come when they come and they come with no mercy. Too bad they aren't always right.
Price: Visions are violent when they come. The first sign is collapse. One second she will be perfectly upright and the next she will fall. Her eyes roll back into her head, and visions are often met with violent seizures. Depending on length and information gathered from the vision (no matter how truthful or not) determines the length of the attack and the time it takes for her to recover from it. Some of the longer visions have brought about bleeding from her eyes, nose, and mouth.
Personality: Serah is an adventurous soul. She's bright and brilliant. Smart sometimes to a fault. She loves to do good for others, even at the cost of her own safety at times. She's a hero in her own right. Though she's not physically all the strong. Her smarts tend to win her more battles than her brawn does. She's kind, curious and when necessary she can be mean.
Non-Mutation Skills/Powers: Skilled in Archery and sword play. She is also pretty good with a gun.
Memory(ies) Lost: Her home, her family, her fiancee, her time within the crystal and as a lcie, her friends, time travel, and her own death.
Network Sample:
Sometimes I wonder why we're here. Like what is our purpose in this massive mess of things? I don't know, don't mind me. I'm just being philosophical. It happens sometimes. It'll go away eventually.
Log Sample:
There was something about open places that made Serah happy. She hated being cloistered away inside to rot, but even more so she hated big spaces that were devoid of interest. But places like the City Center with all it's hustle and bustle, in the middle of what one could assume was the day in the overcast weather.
Places like that made her happy. It filled the curious adventure seeker inside her. And made her want to explore. She often had strange to desires to go and find things that no one else had. If it were possible in such a city that was.
She did what she enjoyed most when the city was at it's busiest. She watched the people. A hobby she'd developed. Almost as if she was looking for faces in the crowd. "I'm sorry, I don't mean to seem rude, but could you please move?"
Character Name: Serah Farron
Character Dreamwidth: clairofarron
Age: 21
Played By: Katherine McNamara
Canon: Final Fantasy XIII
History: Serah Farron was a good kid, she was loved by her parents and her sister, up until her parents passed away. Then she was raised by her sister Lightning, whom she did her best to make happy. During her school age years, she studied hard often leaving no time for fun or hobbies in the desire to get into a good school and make something of herself.
Then she met Snow Villiers and all of that changed. Snow helped Serah loosen up, much to the disgruntlement of her elder sister. It was Snow that led her to helping found the group known as NORA that stood against oppression. Serah was twenty one when she was marked a lcie and her life turned upside down. She and Snow were engaged to be married and she embarked on a journey that would keep her seperated from her fiancee for what seemed like an eternity after her crystalization upon fufilling her focus.
After she was released from the Crystal state. Serah traveled through time to fix anomalies brought about by the so called repair of their world. Through this she gained the gift of foresight and the title of Seeress which would later on lead to what was considered her death.
Mutation: Future Sight.
Foresight is an interesting gift. Often allowing it's possessors to see the future. But the future is a fickle thing. Ever changing and never staying the same for long based on the choices made. Seers can't call on their visions they come when they come and they come with no mercy. Too bad they aren't always right.
Price: Visions are violent when they come. The first sign is collapse. One second she will be perfectly upright and the next she will fall. Her eyes roll back into her head, and visions are often met with violent seizures. Depending on length and information gathered from the vision (no matter how truthful or not) determines the length of the attack and the time it takes for her to recover from it. Some of the longer visions have brought about bleeding from her eyes, nose, and mouth.
Personality: Serah is an adventurous soul. She's bright and brilliant. Smart sometimes to a fault. She loves to do good for others, even at the cost of her own safety at times. She's a hero in her own right. Though she's not physically all the strong. Her smarts tend to win her more battles than her brawn does. She's kind, curious and when necessary she can be mean.
Non-Mutation Skills/Powers: Skilled in Archery and sword play. She is also pretty good with a gun.
Memory(ies) Lost: Her home, her family, her fiancee, her time within the crystal and as a lcie, her friends, time travel, and her own death.
Network Sample:
Sometimes I wonder why we're here. Like what is our purpose in this massive mess of things? I don't know, don't mind me. I'm just being philosophical. It happens sometimes. It'll go away eventually.
Log Sample:
There was something about open places that made Serah happy. She hated being cloistered away inside to rot, but even more so she hated big spaces that were devoid of interest. But places like the City Center with all it's hustle and bustle, in the middle of what one could assume was the day in the overcast weather.
Places like that made her happy. It filled the curious adventure seeker inside her. And made her want to explore. She often had strange to desires to go and find things that no one else had. If it were possible in such a city that was.
She did what she enjoyed most when the city was at it's busiest. She watched the people. A hobby she'd developed. Almost as if she was looking for faces in the crowd. "I'm sorry, I don't mean to seem rude, but could you please move?"